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AuthorClark Aldrich
BindingTapa blanda
EAN9780470438343
ISBN0470438347
Label / Manufacturer / Publisher / StudioJohn Wiley & Sons Ltd
Number Of Items1
Number Of Pages148
Product GroupLibro
Publication Date2009-10-23
SKUACOMMP2_book_usedverygood_0470438347
TitleLearning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning)
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Onli...
EUR 14,46

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AuthorJames L. Williams
BindingVersión Kindle
Edition / NumberOfItems1
EISBN9780132685061
FormateBook Kindle
Label / Manufacturer / Publisher / StudioAddison-Wesley Professional
Number Of Pages256
Product GroupLibro digital
Publication Date / ReleaseDate2011-09-27
TitleLearning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL: Build Online Games with Canvas, SVG, and WebGL

This is the eBook version of the printed book.

Get Started Fast with HTML5 Online Game Programming!

 

HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!

 

Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.

 

About the Website

 

All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book.

 

Coverage includes

·          Understanding the HTML5 innovations that make it possible to create amazingly rich games

·          Setting up a state-of-the-art open source HTML5 game development environment

·          Using JavaScript to drive sophisticated interactions between users and games

·          Building basic games fast, with the prototype-based Simple Game Framework (SGF)

·          Generating movement and gameplay with the canvas tag and surface

·          Creating games with SVG vector graphics using the RaphaëlJS Javascript library

·          Using Three.js to build powerful WebGL 3D games with far less complexity

·          Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript

·          Building a complete multiplayer game server using Node.js and WebSockets

·          Planning and choosing tools for mobile game development with HTML5

·          Optimizing game performance with offline cache, minification, and other techniques

 

Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.

 

Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using...


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AuthorJosiah Lebowitz
AuthorChris Klug
BindingTapa blanda
EAN9780240817170
ISBN0240817176
Label / Manufacturer / Publisher / StudioFocal Press
Number Of Items1
Number Of Pages336
Product GroupLibro
Publication Date2011-04-05
SKU9780240817170ING
TitleInteractive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories: Proven Writing Techniques for Role ... Online Games, First Person Shooters, and more
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating...
EUR 22,13
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TitleWarhammer Online: Age of Reckoning Official Game Guide (Prima Official Game Guid
CategoryBooks, Comics & Magazines:Non-Fiction:Computer & IT:Game User Guides
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Item ID221009499574
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TitleWarhammer Online: Age of Reckoning Atlas (Prima Official Game Guides) By M Sear
CategoryBooks, Comics & Magazines:Non-Fiction:Computer & IT:Game User Guides
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